Unity Sprite Mask Not Working, Fix will be available on Unity
- Unity Sprite Mask Not Working, Fix will be available on Unity 6000. Hi, I can’t figure this one out. Mask myMask = _image. Hi everyone, my custom shader works like a charm for what I wanted it, but if it is referenced in the scene, Unity built-in masking stops working (both the Sprite Mask component and the rect-based Mask stop masking). More info See in Glossary itself will not be visible in scene A Scene 文章浏览阅读3. I think, I THINK, I have defined everything correctly, but the mask does not mask out the Sprite for whatever reason? I need this rectangle Mask… to mask out those Trees in the background. The mask restricts the child elements to the rectangle of the parent element. com/forum/Sprite-Mask-not-working-when-using-Skeleton-Render-Separator-15608 [Edit] Also requested on this forum Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects! - mob-sakai/SoftMaskForUGUI A RectMask2D is a masking control similar to the Mask Can refer to a Sprite Mask, a UI Mask, or a Layer Mask More info See in Glossary control. 0. However, whenever I build the project and run the executible the screen is blank. 0a10 Reproducible on: Windows 11 Pro (22H2) Hello! My package Soft Mask has just been published on Asset Store. It works in a very similar way to standard Unity’s UI Mask but supports gradients and semi-transparency. Here's an example: Same applies for the dirt pile: how can I order it only locally, and then applying the z-axis ordering as all the other sprites do, with a single pivot point? How to Make a Custom Unity Shader Work With UI Masks (Maskable Shader Tutorial) UI Custom Shader/Material is ignoring masking Making masked UI sprites work with custom materials Mask doesn't work Hello everyone! Well, the title pretty much says it all. When the scene camera is close enough it shows up properly on the below platform masks: (These platform blocks have a sprite renderer and a sprite mask using both the same sprite) When pulling away the scene camera or when in game view the blood splatter is not rendered anymore Hi everyone, I’m working on a game where I have ‘shadows’ made of semi transparent sprites. More info See in Glossary itself will not be visible in scene A Scene Using Sprite Masks The Sprite to be used as a mask needs to be assigned to the Sprite Mask Component The Sprite Mask GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Is there something i'm doing wrong or is this a bug? Jul 14, 2025 · Observe the game background. 0a1 (Compilation error) Reproducible on: Windows 11 Enterprise Not reproducible on: No other environments tested Note: Sprite Mask doesn’t work in the Editor version 6000. Sep 9, 2019 · Iam new to unity and today i tried to work with sprite mask in 2D and it doesnt work. 本文详述了在Unity中遇到的Mask遮罩在不同平台表现不一致的问题,以及尝试使用Mask、RectMask2D和SoftMask三种解决方案的过程。 RectMask2D在ScrollView下存在显示问题,而SoftMask配合特定Shader可以实现全平台遮罩,但对TextMeshProUGUI支持有限。 Using Sprite Masks The Sprite to be used as a mask needs to be assigned to the Sprite Mask Component The Sprite Mask GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. My limited understanding is: 0. Sep 9, 2020 · Just figured it out, I’ll leave this here for anyone who may encounter the same problem: the sprite mask needs to be at a different z level. Build using the Clean Build option4. However, not only it doesn’t work, but I get this warning: Material UnmoveableMask (UnityEngine. Create a default 2D square in Hierarchy and add the Sprite Mask component to it. Open the attached project “IN-106643“2. The After some more experiments, I found that visible outside mask does not work when used with shader that writes depth value and the mask is behind the sprite. 10f1, 6000. I’m on Unity 2018. The camera follows the player. Unity Engine Tilemap , Sprite-Atlas , Sprites , 2021-3-LTS , Intermediate , Question 2 19 January 21, 2026 Help with isometric tile overlapping Unity Engine Beginner , Tilemap , Question , 6-0 6 284 January 16, 2026 Here’s the problem I have: On my main camera I have a sprite mask with a circle-shaped sprite. In the previous version (2019. Hummmm… Olafs Sprite Masks are used to either hide or reveal parts of a Sprite A 2D graphic objects. Their alpha is also calculated against the time of day and changes constantly too. Here is the screenshot of how the mask “works” now: The desert graphic is “visible outside mask”, the lamplights and night sky graphic is “visible inside mask”, the white star is the sprite set in SpriteMask component - by 精灵遮罩用于隐藏或显示精灵或精灵组的各个部分。精灵遮罩仅影响使用精灵渲染器 (Sprite Renderer) 组件的对象。 Here, you will find canon bundled outfits, which means that they already appeared in game or they are currently implemented in the game.